

#Time spy benchmark blinking black line software#
Software such as DaVinci Resolve now has support for hardware AV1 encoding on the A770, and it's being included in OBS as well. Given their price, one or two content creators are surely casting an eye in Intel's direction.ĪV1 is still very much a new kid on the block, though. This even applies to the entry-level Arc A380. One of the big draws of the Arc GPUs to many is its inclusion of hardware AV1 encoding. It'll be a game-by-game basis, but if you need a hand getting a few extra frames, it's there for the taking. Hitman 3 without ray tracing on responded the best, while gains in Shadow of the Tomb Raider were minimal. In games, you could get a 10-15 FPS boost with these same settings. The absolute limit is 90C so there's room to play around if you don't mind things a little toasty. The Arc A770 has sound thermals, and the most I've been able to push it to is 75C with these mild performance tweaks. But you're also increasing power use, though it should be said not heat. Use the performance boost slider and put it up to 20 you can increase it by a couple of hundred points. By raising the power limit to the 225W the A770 is rated for you can make your Fire Strike Ultra score go up a bit. You see some gains in synthetic benchmarks, sure. There is definitely a little more performance on the table, but whether it's worth it or not I'm not so sure. You can of course tinker with this yourself using Arc Control. When you first turn it on the power limit will be set to 190W and there's zero tuning. And arguably that's what's most important.Īll the benchmarks run above were with the Arc A770 in its stock settings. Performance is extremely good for a $349 card in newer games. If a game supports DX12 or Vulkan then you're in great hands with the Arc A770.
:max_bytes(150000):strip_icc()/GPUBenchmarking02-143ee15bda4d41e0beac0043d2ad6e04.jpg)
But there are still a lot of popular games using DX11 and I hope that Intel will continue making that better. The lack of DX9 support is understandable, it is, after all, really old. The bottom line is that you should be OK in DX11 games, maybe even DX9 games. Things start out ok, but a couple of minutes into the game you get a complicated error message and a total crash. The same can't be said of Batman: Arkham Asylum, though. And not nearly as fast as you would perhaps think from an older game. Running Borderlands 2 was fine, though again, wildly inconsistent frame rates. DX9 is where the rollercoaster takes another turn because you're now relying not on Intel, but Microsoft, for it to even work at all. But it's also fairly inconsistent, remedied either by turning the graphics down or by imposing a 60 FPS cap. The A770 will let you max it out at 1440p and you'll get frame rates between 80-90 FPS. It gives good gains in some games, Hitman 3 especially, and helps out enough that you can actually try and use ray tracing. But on the Arc A770, it's (mostly) worth enabling. Ultimately DLSS where available still seems to have the edge, and if you have an Nvidia card you should probably always choose it. The Nvidia card also experienced a lot of screen tearing (with Vsync off). The Arc A770 seems much better suited to XeSS, capable of running in all four of these titles at its ultra-quality setting without tearing and less artefacting than on the RTX 2080. The results it yields on the RTX 2080 are also mightily impressive, but not without its own issues. Death Stranding is an obvious outlier, in my testing yielding a lower average frame rate with it turned on than when playing without it. There are some things to consider with these results, not least that it does appear that XeSS is still very much a work in progress. 1440p (China, DLSS Quality w/ RT) - 52 FPS.1440p (China, XeSS Ultra w/ RT) - 42 FPS.1440p (China, XeSS Ultra, Ray tracing) - 55 FPS.
